The Year 2005 Game: Less is More
Due to a wrinkle in the space-time fabric,
your team has been transported back to 1991. You must design an autonomous
robot to play in the very first LEGO robot game: RoboPong, designed at MIT. The
game is deceptively simple; there are 13 balls on the table, and your job is to
keep them on your opponent's side of the table. At the end of the 60 second
game, the robot with the fewest balls on its side wins. Good strategy,
tracking your opponent, ball handling, and especially reliability will
be important.
The board and specific game rules are
described below. See the web page of the current game for a description of the
contest format, the general contest rules, and the robot construction rules,
which do not change significantly from year to year.
Specific Game Rules

The game board is 6 feet by 9 feet, but is
not flat. As shown in the cross section above, there is a flat, level, 1 foot
wide plateau across the center of the board (indicated by the dotted blue lines
on the top view), and from there, the surface slopes down on each side to a
point about 7.5 inches from the ends. There is also a slope from the ends of
the table to the same point, forming a trough about 7.5 inches from each end
wall. Balls placed anywhere on the sloping surfaces will tend to roll down and
ultimately collect in a trough. The blue circles above show the placement of
balls at the beginning of the game. The red stars represent starting lights
embedded in the board; a robot starts at each location. One half of the board
is painted flat black and has white lines to aid navigation; the other half is
painted flat white and has black lines. The lines, indicated in the drawing by
dark dashed lines, are 3/4 inch wide. The board has 5 inch high walls at all
four sides; the inner side of all the walls are painted flat white.
The slopes in the cross section view (and
the size of the balls) have been exaggerated for clarity. The slopes are actually
about 2.5 degrees from horizontal, and the total drop from the plateau to the
trough is about 1.75 inch. Otherwise, the drawing is reasonably to scale, but
the official dimensions are those of the physical game board. Since the board
is constructed in parts, there may be small surface and wall misalignments;
these should be less than 1/8 inch.
Balls
- The balls are standard racquet balls. They are about 2.25 inches in
diameter, weigh 1.5 oz, and have a smooth rubber surface. They are
resilient and bounce well. The balls may be of various colors but the
colors have no significance. All balls are inert and have identical
mechanical properties.
- Thirteen balls will be placed on the table at the beginning of the
game as shown in the diagram above.
Slight indentations or other means may be used to hold the balls in
position initially.
- The balls may not be altered, punctured, or destroyed in any way.
Period of Play
- The contestants will have 30 seconds to place their machines on the
game board from the time the judges call them. During this time the start
lights will be ON to aid in robot alignment. When both teams are ready,
and/or the preparation time time is over, the start lights will be turned
off and the teams will have a few seconds to prepare their robot to start
the game. The robots may be placed in any orientation within the starting
area, which is a circle 18 inches in diameter centered on the start light.
- The game will be started by the judges turning on the starting
lights, located in the surface of the table in the center of each robot's
starting circle, for the first two seconds of the game.
- False Start Rule: A robot that fails to start as expected will be
awarded a loss, and may be removed from the table at the judge's
discretion. The remaining robot will be allowed to play without
opposition.
- The powered portion of a game will last 60 seconds. Software will
be provided to cut off power at the end of 60 seconds, and any machine
that continues to supply battery power after 60 seconds will lose the
game.
- The game ends when both robots and all game pieces come to rest.
- The judges will propose to terminate a game early if neither robot
appears to be making any progress. Top
Scoring
- At the end of the game, the robot with the fewest balls on
its side of the table wins.
- Balls on the flat, center plateau of the table do not count for
either robot.
- A ball which leaves the table over an end wall, or over a side wall
up to the point of the start light (24 inches from the end) will be
considered to exist on that side of the board for the rest of the game. The
ball will not be returned to the board, but it will be counted in the
score.
- Balls which leave the table at some other point will be returned to
the board as quickly as possible, and placed on the center plateau. The
order of preference for ball replacement is: the center position, the side
position by the start lights, the other side position, or any unobstructed
location on the table center. Top